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Forever Skies (PC, PS5)

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Forever Skies - Animation & Rigging

Forever Skies is a first-person post-apocalyptic survival game. Return to Earth, ravaged by an ecological disaster. Fly, upgrade and customize your mobile high-tech airship base. Scavenge resources to survive, face dangers on the surface and hunt for viral pathogens to cure a mysterious illness.

In Forever Skies, I am responsible for animation and rigging within the project. I am focused on the blender-related side of the pipeline where I rig bipeds, non-bipeds, weapons and structures. Additionally I am responsible for many animations within the project - I’ve been mostly adapting already-done FPP animations into TPP (for co-op purposes), but I’ve also done my share of FPP animation, weapon, structure and non-humanoid sequences both in blender and using UE4’s Sequencer.

Beyond the creative aspects, I actively contribute to integrating animations into Unreal Engine 4, ensuring a seamless and immersive gaming experience. I strive to create a better animation pipeline, actively using python to address and solve various technical challanges, thus optimizing our workflow within the team.